![]() ![]() ![]() Bake blendshape to float texture order by vertex id.ĥ. Another warning that many of those videos are NSFW.ġ. The closest I found was this:įor any visitors from the future here's some notes collected from the pages of the producer of the video referenced above. I don't know of any Unity shader code available for this, either for purchase or for free. Tension maps side step that manual masking and blending in favor of calculating a per-vertex tension, or perhaps more accurately per vertex compression, to blend in a single wrinkle map. In the method described for the Blacksmith demo they basically had multiple versions of the face's normal maps, like relaxed, surprised, and angry, and would blend between them depending on the blend shapes being used and masked by specific regions. Tension maps are basically a way to drive the blending in of wrinkle maps rather than a replacement. which as a warning probably doesn't work anymore unless you get Unity 5.2 or 5.3. However curvature mapping is more about basic skin shading than wrinkle maps, and is plausibly better done with a texture anyway.Īs far as wrinkle maps are concerned, the most recent thing I can think of (apart from the thread you linked to) is the official Unity stuff for their Blacksmith demo. Derivatives are supported by all graphics APIs Unity supports apart from GLES 2.0. Moot issue at this point, unless you're looking to support OpenGL ES 2.0 (older mobile devices). ![]()
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